- III. Immersion, 1999, installation
Barcode, an interactive installation by Darij Kreuh, developed
in cooperation with Iztok Bajc and Rainer Linz, is a project
of "second-generation cybernetics" according to Janez Strehovec.
As such, it belongs to the trend of cybernetic art which is
primarily concerned with the organisational and control processes
of the human community. This is already suggested by its basic
premises, such as autopoesis, self-application and self-organisation.
It belongs to this group not only due to its technological
groundwork, which enables it to be upgraded on the Internet,
but primarily thanks to the possibilities offered to the user.
By identifying himself with his avatar (a symbol of remote
presence in the synthetic environment), the user takes part
in the life of a complex community of virtual agents (clones).
In it, he is given a chance to live three or four cycles of
an artificial life. He can either adapt to the community,
or eliminate himself from it. In short, he has the option
to survive or perish in an intelligent environment founded
on self-organisation and systemic balance. A special feature
of the avatar in this installation is its definition in terms
of the user's body weight and height, which means that the
mass of the user's body is applied as his identity in cyberspace.
"Kreuh's virtual sonic community may not be based on social
Darwinism, but it does create space for the simulation of
today's relations between nature and culture, or perhaps even
cybernature and cyberculture". It is reminiscent of the self-preservation
system in which the introduction of each new user alters the
interrelationships in the community, requiring adaptations
(alliances, mergers, divisions) by other members, which is
nothing less than cultural action and reaction.
to view this site you need VRML viwer